To do so, I put in a lot of effort, with choosing suitable in-game screenshots being the smallest. What I actually want to say with all this waffle: I came up with a (unfortunately) non-existent vinyl box-set (#7) that spreads Woody Jackson’s score in a lavishly excessive fashion over a total of eight 180 gram black vinyl discs – one for each in-game chapter (#8 to #15). And thirdly, my favorite discipline, it simply fills me with this warm and cozy feeling of satisfaction when I am able to use existing (preferably high-resolution) source material and turn it into something novel that is not yet available in this form. Second, I really enjoy visualizing these freely imagined soundtrack releases as a complete package, preferably in the form of a product mockup. This neat little set was serving quite the opposite end of my feel-good spectrum and a very specific one that is!įirst of all, I just love to come up with made-up soundtrack editions. Take one of the covers above if you strive for authenticity. The cover of the fan-favourite The Housebuilding Song has been slightly edited to fit in with the original soundtrack album, as opposed to actually being a standalone release. And with a final image dimension of 3150 pixels, I am also relatively satisfied with the end-result and think that it meets today’s standards in terms of image sizes. Not exactly the funnest part of this business, but a necessary one if you’re as unhealthy urged as I am to always provide the highest quality version of a cover. The limited edition cover (#5), for example, made it necessary to have my PS4 steelbook scanned and then laboriously restore it and turn it into a square version by hand. A discipline in which I am not always spoiled by success. The main part of the work was more about searching and finding high resolution source material. I’ve followed Rockstar’s established design guidelines to keep recognizability and genuineness as high as possible. Artworks that could comfortably qualify as official covers. So… after five months and more than two hundred and fifty hours of actual playing time, when the end credits of the single player campaign were finally rolling, I became determined to come up with a custom covers collection that would hopefully do justice to this unbelievable megalomania of a game…Īs always, let’s begin with the more down-to-earth stuff. And the more I think about it, the more I come to terms with the thought of it being the best game I have ever played. It’s basically a cowboy simulator if you like. It’s simply unprecedented in scope and attention to detail, with a virtual world that lives and breathes and features hundreds of events, encounters and activities. Rockstar Games have had hundreds of people developing this epic tale for seven years and you can see, hear and feel the results of these efforts in every single aspect of the game. But if there’s one single game in the last couple years that deserves this kind of dedication, it’s certainly RDR2. Like every so often I didn’t plan to do an undertaking this big, but once things kick into gear there’s hardly anyone who’s going to stop me (obviously). To do so, head to “Change resolution” in the NVIDIA Control Panel.After months and months working entirely on one single custom covers collection I’m finally done with Red Dead Redemption 2. *For games that don’t offer Full Screen mode, you can lower the render resolution of your desktop, which will enable NVIDIA Image Scaling. If the text is colored blue, then NVIDIA Image Scaling is sharpening but not scaling A green text color indicates that NVIDIA Image Scaling is scaling and sharpening the game. If you enable the overlay indicator, a “NIS” text label will appear in the upper left corner of the screen. NVIDIA Image Scaling will automatically upscale the lower render resolution to your display's native resolution and sharpen (e.g. For each game, go into the in-game settings and select Fullscreen mode*ĥ. Now that you have enabled NVIDIA Image Scaling in the driver, the next step is to set the render resolution for your game.Ĥ. You can set global sharpness settings for all your games at once, or manage per-game tuning through the Program Settings tab of “Manage 3D Settings.
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