![]() Here's a list of characters you can converse with over the codec: Most codec conversations just provide background information to flesh out the story, though. If you're ever stuck and in need of a hint, you can use the codec to contact your friends. ![]() The codec is a radio device that you use to communicate with different characters in the game. The codec is your lifeline to other characters for advice and tips. Inquisitive guards are more aggressive about seeking you out, and will break off their normal patrol patterns to look for you. Be aware that guards can become curious if you lurk just at the edge of their field of vision (denoted by a question mark above their heads and their cone of vision turning green). This means you can be standing at one end of a long hallway, with an enemy at the other end, and he won't "see" you until he gets much closer. Though it may not make much logical sense, an enemy can be facing in your direction and still not detect you as long as you aren't close to his field of vision, which only extends out a few steps away. If you see a question mark pop up above a guard's head and his field of vision change to green on the radar, you've aroused suspicion. Tip: Usually the easiest way to get the guards off your tail is to just leave the room and go back to the previous area. You'll need to hide for a period of time for the evasion mode to wear off and for the room to return to its normal state. When the alert-evasion mode is in effect, guards swarm into the room, and you lose the use of your radar. If you get caught in an enemy's field of vision, he'll become alarmed (represented by an exclamation mark over the guard's head), and the alert will sound off. The red dots represent enemies or cameras and the cones show their field of vision. You'll also see red dots with cones radiating out in front of them (these cones do not appear on the harder difficulty levels). The white dot in the middle represents Solid Snake. The first thing you'll need to get accustomed to is the radar, which you can see in the top right hand corner of your screen. ![]() If you must attack an enemy, try to do it quietly and catch them unawares. You want to stay out of sight as much as possible by observing the patrol pattern of the guards and cameras and moving only when you cannot be seen. If you try to take on enemies with guns blazing, you're setting yourself up for failure because an unlimited number of enemies can spawn in after you're spotted. Remember, this is a stealth game, not a shoot 'em up. At higher difficulty settings, enemies have better detection ability, the radar is less useful, and the item drops may be different. The tips and walk-through in this guide assume you are playing at the default settings: normal difficulty and type II radar. The guide also includes tips on weapons and equipment, a full walk-through of the campaign, and a chapter on some of the game's secrets and unlockable bonuses.īoss: Metal Gear Boss: Liquid Snake Boss: Chase Scene Secrets This GameSpot Game Guide to Metal Gear Solid: The Twin Snakes will cover general strategies on how to play the game, including discussion of some of the gameplay conventions borrowed from Metal Gear Solid 2: Sons of Liberty that have been grafted into The Twin Snakes. You'll evade patrolling guards, duck under security cameras, and eliminate your foes quietly as you uncover the dark truth about your mission. Instead of controlling a seemingly invincible hero who can take on legions of heavily armed enemies, Solid Snake's primary skill is infiltration-breaking and entering while remaining unseen and undetected. Originally released on the Sony PlayStation, Metal Gear Solid is regarded as one of the first stealth games ever. The Twin Snakes is a remake of Metal Gear Solid, the classic game from legendary designer Hideo Kojima. At last, Solid Snake is back on Nintendo's side, having taken a leave for a number of years.
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